Laura Bow 1: Colonel's Bequest (1989) Ending

Concept, photos, videos, examples, construction



The Colonel's Bequest is a computer game published by Sierra On-Line in 1989. This graphic adventure game was the first of the short-lived Laura Bow Mysteries series created by Roberta Williams and used many elements from the original Mystery House. It was created with SCI0. It uses 4-bit color (16 colors) and a typing interface. A sequel, The Dagger of Amon Ra, was released in 1992. The Colonel's Bequest is set in 1925, and the game employs a distinctive, Art Deco style. The game's main character is Laura Bow, a Tulane University student, daughter of a detective and aspiring journalist. Laura is invited by her flapper friend Lillian to spend a weekend at the decaying sugar plantation of Colonel Dijon. When the reclusive, childless Colonel gathers his quarrelsome relatives for a reading of his will, tensions explode and the bickering leads to murder. Throughout the game, Laura remains stranded on the island surrounded by suspects and potential victims in a classical Agatha Christie manner. Laura's task is to learn the family secrets, and, ultimately, who the murderer is. There is also an optional, secondary backplot concerning a hidden treasure. The storyline advances by a quarter-hour when new plot elements are witnessed. Sometimes a quarter-hour can advance in a few real-time seconds, if Laura happens to be in the proper place.

Comments

  1. Wow, all that and still not the highest score?! *O* When I first played, I shot the Colonel. I really couldn't figure out if there was a "true" ending for YEARS. Also, we didn't find that civil war treasure until high school (we were playing it in grade school and had some friends who had also played it back when they were young, none of us found it), so we never got a reward from Dijon. Was pretty heart-broken! Thanks for uploading this! Been too lazy to play through to get this ending!!


Additional Information:

Visibility: 734

Duration: 3m 52s

Rating: 4