Scifi City Streets UE4

Concept, photos, videos, examples, construction



Personal Project i am working on for while. Wish I had more time to work on it. Wanted to make a realistic feeling scifi scene on a VR \ PS4 performance budget. The scene is on average 1.3 million triangles rendered on screen with peaks to 1.6 million. What I am showing here is a version with all the rendering features enabled you would turn off for VR. Toke a lot of inspiration from Japanese architecture style and actually based in on a few real places in Tokyo. But I see it more as a futuristic multicultural city. (sorry haven't had time to make sense of all the signs yet)

Comments

  1. Very inspiring, thanks for sharing ;)
  2. great work! add citizens and traffic
  3. HAW>lEN
  4. Really nice work.
  5. Hi Paul Mader, Congratulations on the incredible work.
    I am an archi-viz 3d artist, I want to learn how to work with Unreal Engine to be able to do the same kind of work that you did for architecture projects and environments.
    Please, what is the best way to learn how to work with Unreal Engine?
    Do you indicate any online school or any website?
    I am currently living and working in Toronto, Canada.
    Thank you very much and congratulations again for the excellent work.
  6. Got a link to that spline creator for the Power lines?
  7. oh my god !
  8. This is really awesome! my eyes can't believe what they are seeing right now hahaha! will you release a version what we can download? like the "Loft in London"demo which Graphics card did you use to make this by the way?
  9. What is the music's name?
  10. Great work man
  11. Wooooow :O Amazing...!
  12. Awesome! Is it a realtime rendering, or sequencer one?


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